CENTRE STAGE
EST. APRIL 2016 / VERSION 2.0
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PIPE DREAMS
MOOD SWINGS
PIPE DREAMS - METROID PRIME 4
In a delightfully fan pleasing dose of E3 hype, Nintendo
dropped a Metroid Prime 4 announcement last year that,
although lacking in substance, was enough to wet the
appetite of even the most sceptical of early Switch
adopters. READ MORE
MOOD SWINGS - “FORTNITE IS BETTER THAN PUBG”
Despite the obvious tonal and aesthetic differences, Fortnite
has done an admirable job of further distinguishing itself from
PUBG in several ways. As the battle royale genre continues to
expand, we can’t help but see Fortnite’s whimsical, polished
experience as being leagues ahead of its rival. READ MORE.
PREVIEW - TWO POINT HOSPITAL
PREVIEW - GUNS GORE & CANNOLI 2
PREVIEW - SCRIBBLENAUTS SHOWDOWN
This is an opportunity for us to dream
big, with a wish list of features and
ideas for brand new game
announcements, as well as debating
the possibilities of how a series could
evolve in the future. Sometimes we’ll
even speculate and pitch ideas for
games that haven’t been formally
revealed!
Click here for the latest
“Pipe Dreams” article, featuring
The Last of Us: Part 2.
A collection of random musings
designed to provide a snapshot of
what we’re doing, things you should
be excited for, and stuff to avoid.
Think of it like a series of extended
tweets, where JTGA writers wax
lyrical about a hot topic, and provoke
further discussion and debate in the
community.
Click here for the latest
“Mood Swings” editorial, featuring
Fortnite: Battle Royale.
We revisit an old series, or a
forgotten gem, and give it the
nostalgic spotlight it deserves. These
are usually very specific and personal
to the writer of the article, and their
own experiences. These may also
contain review like elements, as the
writer compares how well a particular
game has aged.
Click here for the latest
“Stockpile” article, featuring
Rugrats for PlayStation 1.
An in depth interview series focusing
on every aspect of game
development. Anyone, from large
triple A studios, to established indie
teams, to brand new startups, are
given time in the spotlight. Topics
include day to day studio life, the
iterative nature of game creation,
and everything inbetween.
Our first “Centre Stage” interview
will be announced soon! Keep an eye
out for further updates.