CENTRE STAGE
EST. APRIL 2016 / VERSION 2.0
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STOCKPILE
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MOOD SWINGS
PIPE DREAMS - METROID PRIME 4 In a delightfully fan pleasing dose of E3 hype, Nintendo dropped a Metroid Prime 4 announcement last year that, although lacking in substance, was enough to wet the appetite of even the most sceptical of early Switch adopters. READ MORE
MOOD SWINGS - “FORTNITE IS BETTER THAN PUBG” Despite the obvious tonal and aesthetic differences, Fortnite has done an admirable job of further distinguishing itself from PUBG in several ways. As the battle royale genre continues to expand, we can’t help but see Fortnite’s whimsical, polished experience as being leagues ahead of its rival. READ MORE.
PREVIEW - TWO POINT HOSPITAL
PREVIEW - GUNS GORE & CANNOLI 2
This is an opportunity for us to dream big, with a wish list of features and ideas for brand new game announcements, as well as debating the possibilities of how a series could evolve in the future. Sometimes we’ll even speculate and pitch ideas for games that haven’t been formally revealed! Click here for the latest “Pipe Dreams” article, featuring The Last of Us: Part 2.
A collection of random musings designed to provide a snapshot of what we’re doing, things you should be excited for, and stuff to avoid. Think of it like a series of extended tweets, where JTGA writers wax lyrical about a hot topic, and provoke further discussion and debate in the community. Click here for the latest “Mood Swings” editorial, featuring Fortnite: Battle Royale.
We revisit an old series, or a forgotten gem, and give it the nostalgic spotlight it deserves. These are usually very specific and personal to the writer of the article, and their own experiences. These may also contain review like elements, as the writer compares how well a particular game has aged. Click here for the latest “Stockpile” article, featuring Rugrats for PlayStation 1.
An in depth interview series focusing on every aspect of game development. Anyone, from large triple A studios, to established indie teams, to brand new startups, are given time in the spotlight. Topics include day to day studio life, the iterative nature of game creation, and everything inbetween. Our first “Centre Stage” interview will be announced soon! Keep an eye out for further updates.